Paul, Mike and I didn't leave Montreal until noon on Friday
so it wasn't until almost 4:00 PM that we arrived on the site. I had hoped to
sign up for a Samurai Battles game hosted by Mike Abbott, but with my late
arrival time, it was not to be.
I like the format that Cangames offer. The doors open Friday
at noon and close Sunday about midnight. The convention is organized into 4
hour time slots with an hour break between sessions. These sessions can be sub-divided
into 2 for shorter games. Thus we have two sessions Friday and three on each
Saturday and Sunday as the first games start each morning at 9:00 AM.
The first game I looked at was a recreation of the
Battle of Put-in-Bay, Sept 10, 1813,
hosted again this year by Patrick Laffey. Last year was the 200
th
anniversary of the start of the War of 1812, and the theme of the convention
was Flames Across the Border. This game certainly fits the bill. The rules are
Rocket’s Red Glare and the objective is for the British to sweep the Yankees
(or our American cousins) from Lake Erie. Our friend Joseph who arrived earlier
in the day was deeply involved in the fray when we showed up.
It was a scenario that I played last year and enjoyed
immensely. I believe the model ships used for the game from the Pirates of the Spanish Main by WizKids.
I am not a fan of the collectable card game genre but this clearly illustrates
how one arm of our hobby can utilize tools of another branch.
|
Martian Temple |
Friday afternoon is not that busy. The crowd really begins
to arrive after 5:00 PM. The evening session commences at 7:00 PM and I was
looking forward to a leisurely dinner. However Joseph’s game went to almost
6:00 PM.
I wrote to Pat Gilliland earlier that I looking forward to taking part
in his Space 1889 (Soldier’s Companion rules) scenario, "
For the Honour of Mars".
Pat wrote up the scenario on his
blog, Irr Wb (F). He
forgot to bring his camera along so I provided him with access to the photos I
took. Unfortunately, they tended to be from my POV, or at least my side of the
table.
|
Ben, Pat (Our GM) and Paul |
I played the part of the commander of her Majesty’s Forces. Paul although he held (that is to say lost) the left flank was my right hand man. We were joined by a young gentleman by the name of Ben who took charge of the right flank held (that is to say lost) by a unit of colonials (Canadian).
|
My Unit occupying the Monorail Track with HQ in Reserve |
The objective of the scenario was to be the side in control
of a Martian Temple, located near the centre of the table at the end of the
game. Between it and my command was an embankment with a primitive
monorail system. (
see Pat’s Blog). The embankment provided us initially with
cover, and later the advantage of high ground.
|
Paul's Command Waits for the Order to Advance |
I have a copy of the rules and have read them. This was the
first time I played a game with them.They remind me of The
Sword and the Flame, especially in how units are structured. My only real
complaint was with the initiative system. Even with a plus one to the British
die roll for being regular, we rarely had the initiative. This results in our
forces sitting there, unable to move and only ordering defensive fire.
|
The Left Flank Finally Advances |
After
repeated attempts by my sub commanders to take initiative I was finally forced
to leave my tent and deal with the situation myself. Success, we were finally on
the move. At one point the Martian
players had 5 turns in a roll. At a couple of other points in the game, they had 3 turns in a roll
each time. It hurts.
|
Skillful use of the native terrain. |
My unit, in line takes command of the embankment,
overlooking the walled Temple. My HQ staff forms reserve. Paul’s command, with
his Landship await to advance on my left flank, the Canadians under Ben's, in open order,
do so on the right.
|
Canadians in Open Formation Hold the Monorail Line |
They immediately come under fire from the Martian guns. The
Martians make good use of the brush to mask their advance. Enemy flyers on liftwood
dominate the skies.
|
Martians High on Liftwood |
|
Former Confederate Guns sold to the Natives. |
Once Paul has occupied his high ground I order my unit to
advance on the temple. Paul's command is assaulted by a Martian horde. As is mine.
|
Martians close to hand to hand Fighting with Imperial Forces |
Paul guts
the enemy in front of him, but fails his morale. His unit breaks and runs for
cover leaving the Landship alone on the hill. My flank is hit by Martian
cavalry which I beat off. The Canadians have finally taken enough from long
distance fire and an assault from the air by Martian flyers.
|
Colonial Infantry Breaks |
My right flank
scurries for cover. Fortunately, on the far right a train enters with an
artillery piece as our reinforcements. Ben will have something to command. In spite of these reversals I continue my advance to the temple courtyard walls.
|
Despite an offer of Honourable Surrender Martian Cavalry Fights to the Last |
I announce that I have
seen the movie Gunga Din and I expect hordes of natives to come steaming out of
the temple and over the walls towards my troops. I was not disappointed. The Guardians of
the Temple hurl themselves, for naught against my valiant line. They are
quickly swept away.
|
Hidden Guardians of the Temple about to Spring their Ambush |
|
Martian Horde Fails at the Temple Walls |
|
Our Gracious Opponents |
It is 10PM, and the game is called. I am disappointed with the results. The Martians still control the Temple. I am confident in the ability of my command to successfully assault the courtyard and to take control of the
structure. I am also certain in my ability to hold off the remaining Martians.
Alas it was not to be.
Thanks to Pat for putting on a great game. I enjoyed following his preparations for the scenario on his blog and it was
great to see how it all came together. Everyone enjoyed themselves and there
were exciting moments for all the players. I look forward to another attempt…
While our game was going on Joseph was taking part in Garth
Elliott’s Ogre game.
The other game that had my interest was Operation Chastise:
The Dambusters 70th Anniversary, run by Bernhard Holmok.
|
There were so many games to play
and just the one of me. |
Good to see a strong contingent of the old Atlantic Sim Society in action. I had my new edition shirt on for one of the days at Huzzah. It lives!
ReplyDeleteIt looks like a good con with some excellent games. Pity Huzzah and Cangames are so close in time.
-Ross
Yes it lives. It is the 2nd year we've had the shirts on at Cangames. Last year Paul and Catherine were up to visit Stuart on the long weekend. Paul, Mike and Stuart showed up but were not taking part in the con. However it was enough to convince Paul to come this year.
DeleteExcelente!! Me encantaron sobre todo los dragones ;)
ReplyDeleteTe invito a mi blog: http://www.juguetesdelcoleccionista.blogspot.com.ar/
Saludos.
Muchas gracias por sus amables palabras. Me uniré a su blog.
Delete