|Mike Haynes passing by and taking a look at the table.|
|Canadian Troops Going Over The Top. Programmed Fire shown on the Wire to cut it.|
Canadians will not know how effective it is until the wire is reached.
Photo by David Redpath
|Three of the Canadian Commanders.|
|Programmed fire on the wire with Canadians in forward positions.|
Photo from David Redpath
|The 4th Canadian Commander. First German|
line taking fire on a discovered dug-out and
revealed LMG group
|Canadian pre-programmed fire landing on the 3rd line of defense.|
|Canadian Troops reaching the wire but taking fire from medium mortars.|
|Canadian troops breaking through the wire on the right flank.|
|Left flank of the Canadians taking casualties. Right Flank advancing.|
Revealed German troops shown in trenches.
Programmed allied fire on 2nd line of defense. German pillbox receiving special treatment.
The Canadians pre-plotted their heavy barrage and their orders at the start of the game. Both sides had 20 mins to come up with their battle plans. The game flowed very quickly. Units are pinned if hit and cannot do anything unless they are rallied. Two pins and a unit is removed.
Terrain was made from camping/mattress foam. Trenches are cut in and shell holes created. Spray paints used to colour the terrain. An extremely effective method of creating the battlefield that is easily rolled up.
The Canadians end the game in the German forward trenches. Both Stephen and I are deduced to one card each. I was responsible for our right flank and had reduced one Canadian player (sorry Stan) to zero cards and the 2nd facing me had two cards remaining. Things were not going as well on the left flank. These results somewhat mimic the historical results. One of the Canadian flanks became bogged down, while the other went on to reach their objectives.
|The German Command. Photo by Doug Blair|