This afternoon I was introduced to Battlegroup Kursk, a ruleset by The Plastic Soldier Company. We were six players playing on a 6 x 8 foot tabletop at the Abyss. I elected to play Soviet and was given command of six T-34s. After my force had been reduced to one tank, I took command of three T-70s.
Having been recently introduced to Battlegroup NORTHAG, I was interested to see how similiar the game flowed. One new action I appreciated was the ability to double tap. The option of two shots was unavailable with the modern period rule set. There are a few changes I would like to see. For example, you had multiple chances to acquire a target. IMO if you fail the first attempt then you should not be able to try again in the same turn.
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| At the end of the Game - A Bloodly Affair |
We kicked off play at about 2PM and were finished just after 5 o'clock. My command was the 5 burning T34s on the right side of the playing field. A sixth is below the hill's crest but within 5 inches of the red objective marker, allowing the Soviets to claim the point. After the majority of my tanks were brewed up, I was handed three T-70s to have fun with. They had started near the white farm building (another objective) at the far end of the table and rushed across the open ground, closing with the enemy. I reached shelter in the central woods, which is covered with smoke, but under the gaze of two of the Tigers. In the final move of the game, two of the light tanks outflanked the big cat and opened fire on its exposed side. Unfortunately it was to no avail.
A fun afternoon, rolling dice, with a friendly group of like minded gamers. At the end of the day, everything but the Tigers seemed to be burning. I was content to be the target while my comrades destroyed the enemies of the Soviet peoples. I was only able to claim one destroyed PZ III, despite my losses.

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