Thursday, October 4, 2012

Rebasing Micro-Armour Infantry and Heavy Weapon Groups

For years I lead a very active wargaming life playing microarmour. I remember purchasing my first vehicles from Heroics and Ros in the late 1970s for what worked out to about $0.25 CDN per vehicle.

Over time, I played many rule sets but I kept returning to the set that offered the perfect combination of complexity and playability, both for  World War 2 and the Modern Period. I refer to the WRG  Armour and Infantry 1925-1950 (June 1973) and Wargame Rules for Armoured Warfare 1950-1985 (June 1979). This 2nd rule set replaced the earlier version of the rules which covered to 1975.

My introduction to the revised Modern rules was at a gaming convention held at St Mary's University in Halifax against a team from the Armoured Warfare School based at CFB Gagetown. They taught us civilians a lot that day.

WARGAMES RESEARCH GROUP - Rules Ancient and Modern and other periods in between, a website by Sue Laflin-Barker, provide pdf downloads to these and other out of print WRG rule sets.

My only complaint about these rules was the level they presented the infantry and heavy weapons units. I imagine they are what would be labeled as fire teams. My own interests tend towards a squad level unit, using markers for multiple hits.  In recent years I have tended towards Blitzkrieg Commander for WW2 and Cold War Commander for the modern period. For these rules I looked at rebasing the majority of my 600 infantry as squads on a 40mm x 20mm base and I am very happy with the results. 

WW2 Soviet Hvy MGs

WW2 Soviet AA Gunss

WW2 Soviet Mortars

WW2 Soviet Combat Engineers

WW2 Soviet Anti-Tank Rifle Teams

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